Free browser tool

Foundry-to-Roll20
Wall Converter

Turn exported Foundry VTT scenes into Roll20-ready UVTT files — walls, doors, lights, grid size and scene dimensions included.

Processed locally in your browser — no files are uploaded.

No install. No upload.

Convert Your Scene

1
Foundry Scene export

Add JSON files

See Full Instructions Maximum 10 files
Drop JSON files here or click to browse Foundry VTT Scene exports only
2
Choose your map type

How will you use the UVTT?

Advanced settings & detected scene data

Files are processed locally and never leave your device.

From export to game table

Three Steps. That's It.

01

Export from Foundry

Right-click your Scene in Foundry VTT and choose Export Data to save the JSON file.

03

Import into Roll20

Create a page, upload the UVTT background, then verify doors and Dynamic Lighting in player view.

Before you export

Keep Every Wall Inside the Map

No wall, door or movement barrier in the source Foundry Scene may extend beyond the actual map rectangle. For reliable conversion, leave at least one full grid square of clear margin around the map edge.

What comes across

More Than Just Walls

Walls & Barriers

Sight-blocking walls and movement-only barriers remain separate.

Doors & Portals

Doors are imported closed for safe manual review in Roll20.

Light Sources

Position, range, color, intensity and shadow behavior are preserved.

Grid & Dimensions

Scene size, grid squares, padding and pixels per grid are calculated.

For animated battlemaps

UVTT First.
WEBM Second.

UVTT cannot store animation. Import the generated technical layer first, then place your matching WEBM on Roll20's Map & Background layer and set it to the exact square dimensions shown by the converter.

  1. 1 Upload the UVTT and let Roll20 create the page.
  2. 2 Drag the WEBM onto Map & Background.
  3. 3 Use Advanced → Set Dimensions → Pixels to Units.
Sanctum of the Forbidden Rite battlemap WEBM map layer
UVTT technical layer

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